PB: Absolutely, there’s no assumed knowledge involved during development. There’s a lot of things done under the hood that we’ve done such as reduce the amount of randomness in the game and make the game more readable.ĪL: Is the multiplayer feature something that new players to the series will be able to pick up and easily enjoy? Now, this has been seen before, but the way we do it is different and creates different interactions. PB: I think its biggest step forward at a high level is the integration of heroes in an army. AL: Is there anything in Dawn of War III that you feel adds to the RTS genre?